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I remember as a new blademaster that I thought the only way to efficiently clear mobs at level 20 was to block and accelerate-counter (RB). I put all my first skill points in improving those two skills, and failed hard for many levels afterwards. This type of scenario could be greatly avoided by the above simple change, where the PvE would show much more efficient skill point assignments.
A veteran assassin who plays almost purely PvP, but want to try some dungeons, would find the dungeon button much more useful for figuring out what skills are needed when facing tough bosses rather than other players.
I realize that PvP builds might change for each class depending on what class they're facing, but the averages should at least be a much better starting point than what is currently suggested with Blade & Soul Items. I also realize that PvE and Dungeon skill point usages may change with more available skill points, but again, this should be a better starting point than a Bm putting all his points in block with the first opportunity.
And a player see some flaws. Just his opinion of course:
Generally it would be nice to have something like this. It would also make leveling faster. But it would be useless for those who start at launch.
Also, the PVE spec "works" for most classes, as far as i know. Sure, it could be better, but nobody should have real problems i guess. You can most likely make something better out of your skill points if you chose to actually read your skills and think about it - you'll have to do that anyway later in the game. Another problem i see is that if the system works with the help of Blade & Soul Power Leveling, people will just press the button and play with what they got. I kinda dislike the idea that people wont have to think about how to play/skill anymore themselves.
A veteran assassin who plays almost purely PvP, but want to try some dungeons, would find the dungeon button much more useful for figuring out what skills are needed when facing tough bosses rather than other players.
I realize that PvP builds might change for each class depending on what class they're facing, but the averages should at least be a much better starting point than what is currently suggested with Blade & Soul Items. I also realize that PvE and Dungeon skill point usages may change with more available skill points, but again, this should be a better starting point than a Bm putting all his points in block with the first opportunity.
And a player see some flaws. Just his opinion of course:
Generally it would be nice to have something like this. It would also make leveling faster. But it would be useless for those who start at launch.
Also, the PVE spec "works" for most classes, as far as i know. Sure, it could be better, but nobody should have real problems i guess. You can most likely make something better out of your skill points if you chose to actually read your skills and think about it - you'll have to do that anyway later in the game. Another problem i see is that if the system works with the help of Blade & Soul Power Leveling, people will just press the button and play with what they got. I kinda dislike the idea that people wont have to think about how to play/skill anymore themselves.
High Queue Servers of Blade And Soul
We’ve received an overwhelming number of requests from players requesting their item transfers from Mushin or Windrest to a new server and we thank you for your patience for going through the process with us to improve the overall game experience.
We initially offered the item transfer option to help players start a new character on a new server because Mushin and Windrest had a disproportionate number of players thus creating a high queue during early access. Now that the game has officially launched and through various efforts the population on our servers are fairly balanced, we are closing the option to transfer items from Mushin o
Blade And Soul: Horrible Performance
Hi, I participated in the last Beta, I wanted to give my feedback since that's all about when you get in a Beta for a game
I really liked this game, the maps, characters, bouncy outfits ( ͡° ͜ʖ ͡°) and more, but I was amazed of how bad is optimized this game
When in Towns the FPS go from 60 to 20 and even 15! when in combat drop fps from 80 to 20, unacceptable.
I tried all the configurations possible, graphic settings, and even tips I saw on Reddit BnS
Lets talk about the SLI performance:
its zero, none, it doesnt exist, the second GPU is sitting at 3% of load while the main GPU is under 97% of load and havi
Do you think that BNS is a good game
I really do not see why people are complaining that this is too easy to have troubles with. Everyone plays this game differently and everyone has a different background. People who have never ever played an MMO before might find this very challenging. The combat system is quite different to most games as well as it is very responsive and it takes some time getting used to. But the thing that bugs me the most is - it not your character so why are you bothered with it? Let new New players discover the game themselves and help them out where help is needed, there is no reason ever to be mean to someone who doesn't understand something straight a
The gameguard of Blade And Soul
Problem with this isn't any one thing for one person, its one or more program(s) causing issues with gameguard. So there isn't one fix. The problem is specific to the individual PC and what is installed on it.
Truth be told game guard is crap and causes nothing but more problems than it solves with Blade & Soul Power leveling. You look at all these jap games and see nothing but bots and cheaters yet gameguard is still shoved down our throats and it causes so many issues. Remember punkbuster remember all the issues it created and yet was always bypassed in most cases by honest players that just wanted to enjoy the game. same thing here. I
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